There are three types of depots: supply depots, ammo depots, and oil depots. The Airfield is also the most expensive structure that can be purchased in the game, costing up to $400 in in-game money.ĭepots are buildings used to boost ammo and oil production as well as to extend supply lines. In order to deploy an Airfield though, the player must first have unpacked an Engineer Brigade, Motor Pool, and Artillery Brigade on the map. They consist of one hangar that can hold up to four fighters and two bombers for deploying bombing runs and air reconnaissance. There are only three support buildings: the Engineer Brigade, the Motor Pool, and the Artillery Brigade.Īirfields are structures that produce two types of aircraft: fighters and bombers. Support buildings are the buildings that allow further technologies to be researched, aside from the Corps Hq and the Airfield, and one of the three is required to be unpacked before specific regiments are able to be deployed. There are four types of Division HQs: Infantry, Airborne, Mechanized, and Armor. Almost all military regiments are deployed from Division HQs, and they are the only buildings that can generate income aside from the Corps HQ and cities. These trucks can then be unpacked into makeshift buildings and structures to create a military base.ĭivision HQs are perhaps the most important buildings in the game.
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In this situation, the player would first need to launch and unpack a Corps HQ truck from a battleship onto nearby land, and then continue deploying other trucks from the Corps HQ. Sometimes however, only battleships and/or carriers will be given to the player at the start of the game. The Corps HQ is the backbone to the player's military and economy, as it is the only building where all of the player's building trucks will be deployed from. In any battle, the player usually starts out with a Corps HQ building. Each nation has the same types of structures as each other, but they have their own unique decorations and abilities corresponding to that nation. There are various types of structures in the game. At this point, if there is no more money to be drained away, unsupplied regiments on the map will slowly receive damage until they are either destroyed or the upkeep is repaired. If the upkeep of ammo and oil worsens, a drain of money can occur (a negative income). If the upkeep of either ammo or oil are not met, a player's monetary income will be reduced. Money is used to purchase units and technologies, while ammo and oil are used for unit upkeep. Unlike money, both the resources of ammo and oil can be obtained from just about any building. Money is obtained from a constant flow of revenue received from a Corps HQ', Division HQ's, and cities. Gameplay supports up to eight players in a single battle in both singleplayer and multiplayer.Īxis & Allies focuses on the production of three major resources: money, ammo, and oil. Axis & Allies also has a "City Control" percentage toggle option that can be enabled, in which the winner of the battle goes to the first side/team to capture a set percentage of cities on the map. The primary objective of gameplay is to destroy the opposing enemy military forces, although some campaigns and maps will require other objectives to be completed first, such as capturing certain cities or defending a specific area, in order to achieve victory. The five nations have military units corresponding to that of their nationality, and each general of the five nations have unique special operations, such as carpet bombing, deploying a secret agent, or using propaganda warfare.Įach nationality also has technology such as snipers for Russia, flamethrower tanks for Great Britain, and king tiger tanks for Germans.
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Axis & Allies allows the player to assume the role of a military general of one of the five superpowers of World War II: the United States, Great Britain, Germany, Russia, and Japan.